Unity Developer, Level Designer

Summary

Level Designer:
Designing game levels, including initial blockouts.
Balancing difficulty and refining gameplay mechanics.
Testing of levels for quality assurance.
Crafting scenarios and narratives to enhance player engagement.

Level Artist:
Developing visually appealing game environments. Creating diverse landscapes, incorporating natural elements and architectural structures.
Collaborating on the visual elements of key gameplay components.

Technical Artist:
Optimizing performance for seamless gameplay experiences.
Integrating visual effects to enhance overall aesthetics.
Developing tools to streamline workflows for artists and developers.
Collaborating on shader development for enhanced visual effects.
Working with thirdparty assets to enhance visual appeal.
Creating assets to simplify the workflow for level artists.

Mentoring:
Providing guidance and mentorship to team members.
Sharing expertise in areas such as level design, artistic creation, and technical optimization

Expectations

As a Unity Developer with a background in level design I smoothly handle various roles. I'm proficient in C# and I have
explored C++, Python, HTML, and CSS to expand my skills. I have a basic understanding of C++, so I am open for
leveraging opportunities and developing as Junior C++ Engineer.

Employment Preferences
Expected Base Salary

*,*00 USD/mon

Academic Degree
Experience

Total Professional Experience

7 years

Startup Experience

5 years

Big-Tech Companies

1 year

Enterprise Experience

no experience
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