Technical Writer

Summary

CAREER PROFILE
As part of a team of 8, wrote about 500 pages of project management documentation in 21 days. Wrote technical narrative content/dialog for 30 NPCs in a module for Realms Beyond for Ceres Games. Acted as an advocating voice with impressive results for the Pathfinder community for Owlcats Pathfinder: Wrath of the Righteous Kickstarter by presenting a 52-page list of community requests, including for bug fixes from their previous game in a similar engine. Taught a California high school unit on Unity3D programming and game creation which delighted the master teacher. Skilled in designing simple yet deep game systems; written and verbal skills; CCG games; and Hearthstone.

CAREER HIGHLIGHTS
Game Designer @ Ceres Games: Game Design Documentation for Realms Beyond: Jun 2018 - Nov 2018
Conceptualized and created game design documentation for a section of Realms Beyond, an upcoming turn-based RPG.
Authored content to fit within the games structure that met and subverted fantasy RPG and Dungeons & Dragons tropes.

Academic Technical Writing: Mar 2014
Wrote an online course curriculum and course presentations and recorded course videos to teach technical writing.
As part of a team of 8, made and revised about 500 pages of a project management plan and supporting documents (stakeholder register, RACI chart, etc.) for a company in 21 days.

Technical Writing: Artifact Adventure Video Game Manual and User Guide: Sep 2016 - Aug 2018
Wrote a thorough manual for the Artifact Adventure video game explaining controls, objectives, and recommended actions.

PUBLICATIONS
Amazon Kindle is an online marketplace for paid and free literature. There, I wrote and published a handbook on personal finance, psychology, business, marketing, and Christian living.

Published Author: Nov 2019 - Feb 2020
Everything is Money: A Handbook to the Basics of YOUR Financial Literacy: I wrote and published a handbook on personal finance, psychology, business, marketing, and Christian living.

GamaSutra is a video game industry online hub for employment postings and articles discussing the art and business of making games. There, I published a variety of articles, some of which received Featured status and front-page attention.

Featured Blogger & Blog Author: Feb 2015 - Present
How to Handle Christianity in Video Games. I wrote this to counteract a subtle cultural fear of including real-world religious and spiritual systems in video games and showed many real-world examples of Christianity in games done correctly.
Loopy Design Encourages Longer Play Sessions. In short, a dead-end says, Stop! while a loop says, Keep going!
Insert Coins to Continue: Exploring the Realm of Freemium Games. I wrote this research paper to examine and critique the state of freemium video games and compared their critical and commercial reception to other payment & ownership models.

VINCIT TECH TALKS FEB 2019
Vincit is an IT-focused organization that allows presenters from various firms to share their insights in quarterly talks.

Presenter: Dungeons, Dragons, Roleplaying, Empathy, and Socialization
I used this presentation to encourage an audience to network with new people and problem solve using a Dungeons & Dragons-like live roleplaying presentation.

Vincit Tech Talk Presenter: Feb 2019
I presented on fun/engagement, the user, and innovation (delighting users in unexpected ways) as the central themes.
I contrasted the attitudes of game makers in the 1980s and 1990s to more modern game makers.
I offered solutions to increase player engagement and, therefore, sales..

IGDA San Francisco Game Design Conference: Sep 2012
I delivered a 15 minute presentation at the International Game Developers Design Conference in San Francisco.

Conference Presenter
I presented on fun/engagement, the user, and innovation (delighting users in unexpected ways) as the central themes.
I contrasted the attitudes of game makers in the 1980s and 1990s to more modern game makers.
I offered solutions to increase player engagement and, therefore, sales..

Expectations

-A cooperative organizational culture that helps each member bring out the best in themselves and in each other.

-Clear expectations for all members.

-Consistency in the consequences of following rules.

Employment Preferences
Academic Degree
Experience

Total Professional Experience

1 year

Startup Experience

1 year

Big-Tech Companies

no experience

Enterprise Experience

no experience
Contact Candidate

Contacts are hidden

Send a connection request to the candidate to get their contact details.

Contact Candidate