Technical Writer
Summary
CAREER PROFILE
As part of a team of 8, wrote about 500 pages of project management documentation in 21 days. Wrote technical narrative content/dialog for 30 NPCs in a module for Realms Beyond for Ceres Games. Acted as an advocating voice with impressive results for the Pathfinder community for Owlcats Pathfinder: Wrath of the Righteous Kickstarter by presenting a 52-page list of community requests, including for bug fixes from their previous game in a similar engine. Taught a California high school unit on Unity3D programming and game creation which delighted the master teacher. Skilled in designing simple yet deep game systems; written and verbal skills; CCG games; and Hearthstone.
CAREER HIGHLIGHTS
Game Designer @ Ceres Games: Game Design Documentation for Realms Beyond: Jun 2018 - Nov 2018
	Conceptualized and created game design documentation for a section of Realms Beyond, an upcoming turn-based RPG.
	Authored content to fit within the games structure that met and subverted fantasy RPG and Dungeons & Dragons tropes.
Academic Technical Writing: Mar 2014
	Wrote an online course curriculum and course presentations and recorded course videos to teach technical writing.
	As part of a team of 8, made and revised about 500 pages of a project management plan and supporting documents (stakeholder register, RACI chart, etc.) for a company in 21 days.
Technical Writing: Artifact Adventure Video Game Manual and User Guide: Sep 2016 - Aug 2018
	Wrote a thorough manual for the Artifact Adventure video game explaining controls, objectives, and recommended actions.
PUBLICATIONS
Amazon Kindle is an online marketplace for paid and free literature. There, I wrote and published a handbook on personal finance, psychology, business, marketing, and Christian living.
Published Author: Nov 2019 - Feb 2020
	Everything is Money: A Handbook to the Basics of YOUR Financial Literacy: I wrote and published a handbook on personal finance, psychology, business, marketing, and Christian living.
GamaSutra is a video game industry online hub for employment postings and articles discussing the art and business of making games. There, I published a variety of articles, some of which received Featured status and front-page attention.
Featured Blogger & Blog Author: Feb 2015 - Present
	How to Handle Christianity in Video Games. I wrote this to counteract a subtle cultural fear of including real-world religious and spiritual systems in video games and showed many real-world examples of Christianity in games done correctly.
	Loopy Design Encourages Longer Play Sessions. In short, a dead-end says, Stop! while a loop says, Keep going!
	Insert Coins to Continue: Exploring the Realm of Freemium Games. I wrote this research paper to examine and critique the state of freemium video games and compared their critical and commercial reception to other payment & ownership models.
VINCIT TECH TALKS	FEB 2019
Vincit is an IT-focused organization that allows presenters from various firms to share their insights in quarterly talks.
Presenter: Dungeons, Dragons, Roleplaying, Empathy, and Socialization
	I used this presentation to encourage an audience to network with new people and problem solve using a Dungeons & Dragons-like live roleplaying presentation.
Vincit Tech Talk Presenter: Feb 2019
	I presented on fun/engagement, the user, and innovation (delighting users in unexpected ways) as the central themes.
	I contrasted the attitudes of game makers in the 1980s and 1990s to more modern game makers.
	I offered solutions to increase player engagement and, therefore, sales..
IGDA San Francisco Game Design Conference: Sep 2012
I delivered a 15 minute presentation at the International Game Developers Design Conference in San Francisco.
Conference Presenter
	I presented on fun/engagement, the user, and innovation (delighting users in unexpected ways) as the central themes.
	I contrasted the attitudes of game makers in the 1980s and 1990s to more modern game makers.
	I offered solutions to increase player engagement and, therefore, sales..
Expectations
-A cooperative organizational culture that helps each member bring out the best in themselves and in each other.
-Clear expectations for all members.
-Consistency in the consequences of following rules.
Employment Preferences
Academic Degree
Experience
Total Professional Experience
Startup Experience
Big-Tech Companies
Enterprise Experience
Skills
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