Senior Game Programmer
Summary
I'm a game programmer with over 10 years of experience in the industry, specializing in Unity development across PC, mobile, and WebGL platforms. Throughout my career, I've led development on commercial games and internal tools, contributed to multiplayer systems, UI frameworks, performance optimization, and complex gameplay systems.
Notable projects include my work at The Sandbox, where I focused on gameplay systems, tools development, and multiplayer features in a large-scale user-generated content platform. I also led development of Time Breach for Android and iOS, and Josh Journey, an beat n' up coop released on PC and Nintendo Switch.
My major strengths include clean and maintainable code, rapid prototyping, cross-disciplinary collaboration, and a deep understanding of Unity's architecture. I take pride in solving tough technical challenges and helping teams work faster and smarter through robust tooling and process improvements.
Expectations
I'm looking for a position where I can make a meaningful impactboth through the quality of my work and the support I provide to the team. I want to contribute to a culture of collaboration, share technical knowledge, help streamline development workflows, and build tools or systems that empower others to work more efficiently. Ultimately, I aim to be part of a team where my experience, initiative, and problem-solving mindset help push the project forward in tangible ways.
Employment Preferences
Expected Base Salary
**,000 USD
Expected Hourly Rate
** USD/hr
Experience
Total Professional Experience
Startup Experience
Big-Tech Companies
Enterprise Experience
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