Principal Level Artist/World Artist/World Builder

Summary

Results-oriented Level Artist with extensive expertise in creating intricate, in-engine blockouts of mission structures, interiors, and open-world environments. Adept at collaborating with Level Design, optimizing mission flow, and enhancing visual development. Proven skills in worldbuilding, terrain sculpting, lighting, bug fixing, and performance optimization throughout project lifecycles. Over 25 years of experience in delivering high-quality game environments from concept to completion.

Expectations

I am looking for a remote Art position within a game studio, small or large, that is focused on crafting amazing worlds and thrilling player experiences.

Employment Preferences
Expected Base Salary

**4,500 USD

Academic Degree
Experience

Total Professional Experience

25 years

Startup Experience

no experience

Big-Tech Companies

no experience

Enterprise Experience

no experience
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