Principal Artist
Summary
I am a professional 3D artist that has been working in the video games industry for over 17 years, having worked on and shipped notable cutting edge projects such as Grand Theft Auto 5, Forza Horizon 3 and Project Gotham Racing 4.
All positions required an extensive knowledge of architecture, space, colour psychology, lighting, materials, shaders, composition, as well as an ability to meet deadlines to a high standard and performant.
My varied and extensive experience has given me a wide range of flexible skills and knowledge to bring to any company and I have an eternal passion for videogames.
I was most recently a Principal Environment Artist at Build a Rocket Boy working extensively for almost six years on MindsEye, where I was instrumental in designing and creating the world of Red Rock.
I am currently a Principal Artist at Dovetail Games
Expectations
Ideally I'm looking for a new challenge where I can learn and grow, in a sustainable and healthy workplace.
Preferably a role where my skills are utilised to their fullest and I'm enabled and supported to do my best work.
Employment Preferences
Spoken Languages
- English - Native
Expected Base Salary
**,000 GBP
Expected Hourly Rate
** GBP/hr
Academic Degree
Experience
Total Professional Experience
Startup Experience
Big-Tech Companies
Enterprise Experience
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