Game UI/UX Artist

Summary

I have worked in diverse settings, both on-site and remotely, from small indie studios, where I managed all art assets, to larger teams where I worked with multiple teams. This has equipped me with versatile skills.
My experience includes:

- Creating UI flowcharts and prototypes using Figma.
- Developing polished final assets, creating final prototypes, and presenting them to clients.
- Providing animation and effects guidelines.
- Implementing art assets in Unity, adding UI animations, ensuring they match the mockup.
- Creating the design systems of the games.
I would like to find the opportunities to join the game studios remotely. Thank you in advance for your kind consideration.

Expectations

Casual, Hypercasual, mid-core mobile game development where I can share my experiences and gain more from others developers. I committed to never stop improving my skills and I am ensure my skills will add the positive values to any team.

Employment Preferences
Academic Degree
Experience

Total Professional Experience

8 years

Startup Experience

8 years

Big-Tech Companies

no experience

Enterprise Experience

no experience
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