Game Developer
Summary
Job experience:
MOBSoft Funstuff, Inc. December 2020 - Currently
(Mexico City, Mexico) Remote.
Semi Senior Game Developer.
Unrivalled by Heavy Metal - Currently under development.
Fables of Fyra, The Awakening - Play To Earn - Released on PC.
As a Unity Developer. I started working as a backend developer using ASP.NET Framework with SQL. I was in
charge of handling the track of data while implementing multiple quests in the backend, and also implementing
security normatives to avoid hacks. Ive contributed to creating core features in Unity including handling constant
API Calls between the client and the server, establishing strategy related to memory and space optimization and
development pipelines, as well as identifying and fixing code errors and game bottlenecks and ensuring products
conform to high industry standards.
Coddle Pets - Play To Earn - Released for PC and Mobile.
As a Unity Developer, I started working on creating core features and being in charge of integrating frameworks as
a minigame in the main project. My biggest contribution was gathering information and statistics from the profiler,
research, and improvement in one of the minigames, using techniques to isolate a performance problem and
determine its roots, detecting high numbers of draw calls and finding a solution by combining and reducing shared
materials. At the release of the game I was in charge of QA testing the Windows, Android and iOS builds with the
help of an attached Unity Debugger.
Incarnate - Play To Earn - Released for PC.
As a Unity Developer, I was assigned to benchmark, analyze and search for performance bottlenecks related to
visual lag that was reported from players. After doing research and analyzing performance with the Frame
Debuggers and Profiler I noticed that the main problem was how the dynamic and static batching was being made.
After adjusting and setting the requirements for correct batching of objects as well as making general corrections
to how the materials were being generated, it got an improvement of 75% of the original number of the batch.
Dimension VIP - Play To Earn - Released for PC.
As a Unity Developer, I was in charge of making connections to the backend with an API using ASP.NET Framework
for fetching and caching content.
Expectations
I am looking for a company where I can work freely and where I can face challenges that I can overcome in order to improve as a programmer. I would like to participate in the core feature but also in the server side as I have experience there and I would like to continue evolving in that area.
Employment Preferences
Relocation destinations:
- Berlin, Germany
Expected Base Salary
*,*00 USD
Academic Degree
Experience
Total Professional Experience
Startup Experience
Enterprise Experience
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