Director of Test

Summary

Mark Gehan is the Senior Manager of Graphics Quality at Unity, where he leads the quality strategy for Unitys entire graphics stack, including Render Pipelines, Graphics APIs, Shaders, Lighting, Visual Effects, and cutting-edge graphics features. With over a decade of experience in game development and software quality, Contact brings deep technical expertise and a passion for building scalable systems, performant graphics solutions, and world-class user experiences.

At Unity, Contact is accountable for defining and executing test strategies that ensure the reliability, performance, and visual fidelity of the engines graphics capabilities. He partners closely with engineering and product leadership to deliver actionable quality insights, improve development workflows, and maintain high standards across all supported platforms. He also supports the SDET (Software Development Engineer in Test) team in areas such as test automation, performance testing, continuous integration pipeline expansion, and framework development.

Contact is equally passionate about building strong, empowered teams. He mentors engineers and managers across disciplines, guiding their career growth while fostering a culture of collaboration, accountability, and continuous improvement. His leadership style combines technical vision with empathy, with a focus on helping individuals thrive while delivering high-quality, impactful products.

Prior to Unity, Contact contributed to several major AAA game titles, including Halo 5: Guardians, Alan Wake, Crackdown 2, and multiple entries in the Scene It? series. His experience spans gameplay programming, quality engineering, and technical project management. He is also a hobbyist game developer, driven by a lifelong love of games, design, and user experience.

Marks technical toolkit includes expertise in C#, C++, JavaScript, XML, SQL, WPF, REST, and tools such as Unity, Visual Studio TFS, Jira, and Powershell. He is passionate about scaling quality practices in complex environments and believes in the power of great tools, great processes, and great people to build unforgettable products.

Expectations

A new challenge with opportunities for learning and growth. Working on high impact software and products with modern development processes.

Employment Preferences
Expected Base Salary

**0,000 USD

Expected Hourly Rate

**0 USD/hr

Academic Degree
Experience

Total Professional Experience

15 years

Startup Experience

no experience

Big-Tech Companies

8 years

Enterprise Experience

15 years
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