My hardest test was the production of "They Can't Stop All of Us" on Steam. It was based on an internet meme which had a deadline of two weeks before the game had to meet it. The nights of sleep sacrificed led to a successful launch when the meme happened, it netted the company's first profitable venture and had over 300,000 people download it.
I want opportunity to explore my passion of game development and grow my experience while being a part of this booming industry.
Work in United States
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